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ATLUS and VANILLAWARE’s All-new Tactical RPG Unicorn Overlord — New Details on Battle Stage and a New Commander's Guidance Video “Josef’s Guide to Training!” Available to Watch Now!

by Inori Inari in 2024-02-19 12:11:40

February 15, 2024 – SEGA has shared new battel stage details on Unicorn Overlord – the all-new tactical RPG game from ATLUS and VANILLAWARE – scheduled to release on March 8, 2024, for PlayStation®4, PlayStation®5, Nintendo Switch™, and Xbox Series X|S. Also, a new Commander's Guidance video has been released, providing insight on how you can strengthen your forces. Additionally, you can read on to learn more about the game's combat mechanics and the Frostblooms who fight alongside you. 

New Commander's Guidance Video – Guide to Training 

A tutorial video narrated by protagonist Alain and former holy knight of the fallen Kingdom of Cornia, Josef, that will teach you how to rescue the realm from the clutches of Zenoira. In this third entry of the Commander's Guidance series, learn how to bolster the strength of your troops.

Find out about Promotions, Sigils of the Ancients, Military Treatises, and more! Use these to mold your army into a devastating fighting force!

Battle Stages 

Battle stages are the fields of combat were allied and enemy units wage war in real-time. Each battle stage has victory conditions that must be fulfilled to complete it (such as defeating the enemy commander within a certain time limit). 

  • Unit Deployment and Movement 

Allied units can be deployed from any base flying a blue flag. Once deployed, use the cursor to move them across the battle stage.

Valor Points are used when deploying units. These can be replenished by defeating enemies, liberating towns, and ortresses, and more. 

  • Battle Menu 

When an allied unit encounters an enemy unit, the battle menu will appear. Select Battle to enter combat.

  • Swapping Positions 

When two allied units are in proximity, you can have them swap places before engaging in battle. Adjust your units as necessary based on your enemy's weaknesses. 

  • Waiting and First Strike 

Upon losing a battle, the defeated unit is knocked back and enters a waiting state. If it is attacked during this state, the attacking unit will be granted First Strike. A unit executing a First Strike will always act first, regardless of Initiative. 

  • Stamina and Resting 

Engaging in battle consumes stamina. Units with 0 stamina will be unable to move. You can restore a unit's stamina by commanding it to rest. Keep in mind, if an enemy engages a resting unit in battle, that unit will be completely defenseless and unable to act.

  • Hallowed Corne Ash 

A Hallowed Corne Ash can be used to avert a game over when the time limit expires or your command post is claimed by the enemy.

  • Valor Skills 

Skills that can be activated by consuming Valor Points. Each class has access to different Valor Skills, such as offensive and recovery skills. Valor Skills play an important factor when deploying troops, so try to make good use of them.

  • Stage Objects 

Stages contain a variety of objects and sites that can be used to quickly turn the tides of battle, such as divine effigies that can summon cyclones, campsites that restore the stamina of your allies, and catapults that are able to launch boulders.

The Flow of Battle 

During battle, your units will automatically engage enemy units and use their skills according to the tactics that have been set for them. The battle will end when all combatants are no longer able to act or when all combatants on one side have been defeated. 

  • Active Skills 

A combatant's Initiative determines their turn order within battle. When a combatant's turn arrives, they will use one of their Active Skills. Using an Active Skill consumes AP. AP is displayed by a red jewel. Once both sides are out of AP, the battle will end.

  • Passive Skills 

Passive Skills will trigger automatically when certain conditions are met, such as being hit with an attack. Using a Passive Skill consumes PP. PP is displayed by a blue jewel. Passive Skills cannot be used if you're low on PP. 

  • Tactics 

The tactics you set determine when a character will use what skill, and who they will target. Each skill can be assigned up to two conditions. In such cases, both conditions must be met for the skill to be used. If no tactics are assigned to a character, then they will target the enemy in front of them. Assign tactics to your characters t have them fight more effectively.

  • Example 

One of Alain's active skills, Lean Edge, allows him to recover HP if he defeats an enemy using it. If you set him to target the enemy with the Lowest HP, he'll be more likely to defeat his foe and trigger the healing effect.

  • Tactics and Priority 

Tactics can be assigned different priorities. Characters will use the highest skill on their Priority List with conditions that have been met, so make sure to give priority to healing magic or other vital skills. For example, if you've arranged your Priority List in this manner, your character will always prioritize attacking with Slice and will never end up using Heal. However, if you configure your Priority List like this, they will use Heal if an ally has less than 50% HP. therwise, they will attack with Slice. 

  • Optimize 

You can use Optimize to automatically configure your tactics and equipment. Try using it when you're unsure of how to best set these. 

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